2023 wrap up

Achievements, ups and downs

Danielle H
3 min readJan 5, 2024

From a professional point of view, this year saw some amazing achievements.

Collage created using BeFunky.

Space Short

10 levels. 2 Bosses. No ads. No distractions. Can you beat it?

My game Space Short is out! Play it online here, or download from Google Play. This took longer than I expected (doesn’t it always?) and taught me more than I realized. I learned heaps about Unity, but also about game development in general, marketing, video editing and design.

The game is open source, you can check out the repo here.

First Pull Request Accepted

I created a mockable version of FlutterBluePlus, and had it accepted — my first accepted pull request! (I submitted pull requests before, but I guess the maintainers aren’t actively maintaining the repos anymore, as they’re still waiting).

Flutter Animations

I took a deeper dive into flutter animations this year:

I also learned other things about Flutter, such as File I/O.

Still think it’s so cool.

My site

I also created my own site, with Jekyll and GitHub. I learned a lot from it:

Hypnotizing, isn’t it?

There’s still plenty to do there, but this is a great start.

Traveler’s Prayer app

I published another app, that recites the traveler’s prayer for you (currently in Hebrew only). It was soothing and useful for me, both as a developer and a user.

We need all the prayers we can get.

So from this narrow viewpoint, it’s been a very productive year.

On a general level, this has frankly been a terrible year. I really hope that next year will bring us to better times with all people.

Candles to remember the dead and hope for the living

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Danielle H
Danielle H

Written by Danielle H

Physicist turned programmer, exploring many languages to build projects from neurobiology tools to abstract videos.

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