Space Short is out!
I created an awesome trailer using kdenlive. It's a free and open source video editor, and I realized pretty quickly that it was capable of everything I wanted, including a bunch of stuff I don’t even know to ask. And it’s surprisingly easy to use.
I created endless screenshots, and feature graphics, and icons, and short and long descriptions.
I argued with my Unity about a bunch of weird things. Why is the symbols.zip in the build window when all other publishing parameters are in the Player window? Why is this file so ridiculously large? Why is Unity Billing automatically included in my project when I have no in-app purchases? Why, Unity, why?
And don’t get me started on the utterly counter-intuitive process to add a custom font to a game… Actually, do get me started. That will be in another post.
But in the end, it’s done.
GitHub - danielle-h/space-short: Source code and issues for space short game
Source code and issues for space short game. Contribute to danielle-h/space-short development by creating an account on…